I did find that if my team pulled the win, getting five stars wasn't that difficult. Plus, smoke is virtually useless for two reasons: the AI kinda knows where you are anyway, and the whole battle is a running fight. Otherwise, your boat is too fragile and the bots are too accurate and focus you down, forcing you to run away to live. Which depends on being in exactly the right place at exactly the right time, and the bots dodge torpedoes, so you have to keep that up the whole game. It's much harder than randoms in destroyers, because in order to contribute you *need* to use your torpedoes well. As long as you can predict the torpedoes, keep your broadside away from the Missouri, and pay some attention to the planes - all standard cruiser survival skills - it's pretty easy to keep landing shells on target and flex where you need to be. It's easier than randoms in cruisers because the bots just don't react well to cruisers. Not that it's more difficult to survive (that's easier) or win - it's more difficult to deal consistent damage with the slow reload, turret rotation, ship speed and rudder. It's slightly more difficult to play as a BB than a random match because of the compressed distance and the speed that enemies both show up and die. I'm pretty sure this feedback is going to be all tied up in the bot AI. Played it last night with the following ships/results: Shiratsuyu (loss), Shchors (5 star), Yorck (4 star), Fiji (4 or 5 star), Nagato (4 star), Colorado (5 star), Leberecht Maass (loss).
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